Built for worlds with devoted readers

Your readers have imagined this world. We want them to live in it.

Oathwild is ten senior developers with credits on World of Warcraft, Call of Duty, WildStar and Dungeons & Dragons Online. We build MMOs inside the worlds of LitRPG and progression fantasy authors, and the author stays at the table from the first call.

System // player log

  1. + 41 wolves tracked before the first kill
  2. + 212 blocks of stone quarried at the north ridge
  3. + One town wall rebuilt twice under siege
  4. + Bow drawn 3,180 times, sword drawn 9
  5. > New path offered: Warden of the Breach
The System // how a level path forms No two players walk the same road Illustrative example. Every partner world gets its own names, classes and paths.
10person core team
6+major franchises represented
1.3Musers scaled at Pixels
1author-first standard

Selected experience across our team

WildStar Dungeons & Dragons Online World of Warcraft Call of Duty Fable Legends The Oregon Trail Mobile
Credits represent individual team members’ prior work. Roles and contributions vary by title. Full credits are available during diligence.

Why Oathwild

The game is playable. The world is waiting for its author.

01 // TEAM

People who shipped online worlds

Our leads have built progression systems, live servers and communities that grew past a million players.

02 // GAME

A pre-alpha you can play

Hunting, building, professions, dungeons and town sieges already run on our servers. We show it on the first call.

03 // AUTHOR

Your canon, your approval

You approve names, lore and tone before anything goes public. Nothing in your world ships without your yes.

01

The studio

Senior enough to know what breaks. Hungry enough to build it differently.

Ten veteran developers cover gameplay, engineering, systems design, art, production, QA, community and commercial strategy.

LitRPG readers already think in classes, skills and level paths. That makes your world a natural MMO. You've written the rules, and players want to test them.

We pick one partner world and build the whole game around it. Your readers become our first players, our first backers and our toughest critics.

02

The game

What runs in the pre-alpha today

Power you earn. A world you can change.

It's a third-person MMO in a fully destructible world, and the System at its center watches how each player fights, hunts and builds, then answers with choices made for that player.

PILLAR // 01

Every player grows a path of their own.

The System counts what you hunt, what you build and how you fight. Each level offers choices drawn from that record, and every 100 levels your class evolves.

  • Level-up choices shaped by how you play
  • Abilities that grow stronger the more you use them
  • Class evolutions at level 100, 200 and 300
03

How a partnership starts

A call first. A license only if it fits.

We are not asking for a blind license. We want 20 minutes to show you the game and hear what you would need from it.

  1. 01

    A 20-minute call

    We show the pre-alpha running, and you tell us what your world needs and what it must never become.

  2. 02

    A shared brief

    Races, classes, places and tone from your books, mapped onto the systems already in the game.

  3. 03

    A playable slice

    One region of your world, built and tested with your readers before anyone scales it up.

04

The people at the table

A compact senior core with the range to ship.

Two named leads and eight veteran collaborators. We add specialists only when the game needs them.

Co-founder // Studio & product lead

Andrew Stafford

Game executive and product leader. Served as CTO and CCO of Pixels.xyz, helping build the game from zero to 1.3 million users and leading through the PIXEL token launch.

Co-founder // Technical lead

Bill McFadden

Senior software engineer and technical lead with credited engineering work on Dungeons & Dragons Online and its Menace of the Underdark expansion.

The wider core // Eight collaborators

Built across disciplines.

Senior people in gameplay and platform engineering, systems and content design, art, production, QA, community and commercial strategy. The named roster comes with diligence.

For authors and publishers

Bring your world. We'll bring the game.

If you write LitRPG or progression fantasy and your readers have asked for a game, we'd like to talk. Twenty minutes is enough to show you what already runs.

No public announcement and no use of your world until we both sign.

Start the conversation

andrew@oathwild.com

First step
A 20-minute call and a live look at the pre-alpha
Then
A shared brief for your world
Standard
Author approval on lore, names and tone