People who shipped online worlds
Our leads have built progression systems, live servers and communities that grew past a million players.
Built for worlds with devoted readers
Oathwild is ten senior developers with credits on World of Warcraft, Call of Duty, WildStar and Dungeons & Dragons Online. We build MMOs inside the worlds of LitRPG and progression fantasy authors, and the author stays at the table from the first call.
System // player log
Selected experience across our team
Why Oathwild
Our leads have built progression systems, live servers and communities that grew past a million players.
Hunting, building, professions, dungeons and town sieges already run on our servers. We show it on the first call.
You approve names, lore and tone before anything goes public. Nothing in your world ships without your yes.
The studio
Ten veteran developers cover gameplay, engineering, systems design, art, production, QA, community and commercial strategy.
LitRPG readers already think in classes, skills and level paths. That makes your world a natural MMO. You've written the rules, and players want to test them.
We pick one partner world and build the whole game around it. Your readers become our first players, our first backers and our toughest critics.
The game
What runs in the pre-alpha today
It's a third-person MMO in a fully destructible world, and the System at its center watches how each player fights, hunts and builds, then answers with choices made for that player.
PILLAR // 01
The System counts what you hunt, what you build and how you fight. Each level offers choices drawn from that record, and every 100 levels your class evolves.
PILLAR // 02
Every block of terrain can be dug, built on or blown apart. Players raise settlements, and rival towns can lay siege to them.
PILLAR // 03
Beasts have habits, packs and weak points. Players tame mounts, work 16 gathering and making professions and push into dungeons alone or in groups of five.
PILLAR // 04
Until a partner signs, the game uses placeholder names. Once you sign, your races, classes, places and System voice replace them, and you review each one.
How a partnership starts
We are not asking for a blind license. We want 20 minutes to show you the game and hear what you would need from it.
We show the pre-alpha running, and you tell us what your world needs and what it must never become.
Races, classes, places and tone from your books, mapped onto the systems already in the game.
One region of your world, built and tested with your readers before anyone scales it up.
The people at the table
Two named leads and eight veteran collaborators. We add specialists only when the game needs them.
Co-founder // Studio & product lead
Game executive and product leader. Served as CTO and CCO of Pixels.xyz, helping build the game from zero to 1.3 million users and leading through the PIXEL token launch.
Co-founder // Technical lead
Senior software engineer and technical lead with credited engineering work on Dungeons & Dragons Online and its Menace of the Underdark expansion.
The wider core // Eight collaborators
Senior people in gameplay and platform engineering, systems and content design, art, production, QA, community and commercial strategy. The named roster comes with diligence.
For authors and publishers
If you write LitRPG or progression fantasy and your readers have asked for a game, we'd like to talk. Twenty minutes is enough to show you what already runs.
No public announcement and no use of your world until we both sign.